Getting Started

Installation

Install your Mecanes Unreal Engine plugin via FAB or manually, then enable it in your project.

Overview

This page explains how to install a Mecanes Unreal Engine plugin and enable it in your project.

Most users should install via FAB / Epic Games Launcher. Manual installation is also available for advanced workflows.


This is the easiest and safest method because the Launcher handles the plugin location and engine version.

  1. Open the Epic Games Launcher
  2. Go to Unreal Engine → Fab
  3. Search for the plugin (or open the Mecanes publisher page)
  4. Purchase / download the plugin
  5. Click Install to Engine (choose the Unreal Engine version you want)
  6. Launch Unreal Engine and open your project
  7. Go to Edit → Plugins
  8. Find the plugin category (or search by name) and enable it
  9. Restart the editor if Unreal asks you to

✅ After restart, the plugin should appear in your menus / content / settings depending on the product.

Screenshot of the Epic Games Launcher showing the plugin page with the "Buy Now" button.

Method 2 — Install via Mecanes Store (Coming Soon)

A dedicated Mecanes Store is currently in development.

Soon you’ll be able to:

  • purchase products directly
  • download the latest versions anytime
  • access invoices and licenses
  • get faster updates and extras

🚧 Coming soon — for now, please use FAB / Epic Games Launcher.


Verify the Installation

After restarting Unreal Engine:

  • Open Edit → Plugins and confirm the plugin is Enabled
  • If the plugin includes content, enable:
    • Content Browser → Settings → Show Plugin Content
  • If the plugin uses project settings, check:
    • Edit → Project Settings (look for the plugin name)

Common Issues

The plugin does not appear in the Plugins list

  • Make sure you installed it to the same Unreal Engine version you are using
  • If installed manually, verify the folder path is correct:
    • YourProject/Plugins/YourPluginName/YourPluginName.uplugin

Unreal asks to rebuild modules / compile

  • This is normal for C++ plugins when using a source build or mismatched binaries
  • Ensure you have the correct Visual Studio / toolchain installed for your UE version

Plugin content is missing

  • Enable Show Plugin Content in the Content Browser settings