Hardware Infos
Example Project
A sample Unreal Engine project demonstrating Hardware Infos plugin features and usage.
Hardware Infos — Example Project
This project is a simple example of how to use the Hardware Infos plugin in Unreal Engine. It demonstrates how to retrieve and display hardware information from the player's system using Blueprints only.
What the Example Covers
- Calling
getAllDataHardwarefrom Begin Play to initialize the cache - Displaying CPU info: model, generation, core count, thread count, and frequency
- Displaying GPU info: model, VRAM total / used / free, and driver version
- Displaying RAM info: total GB, usage percentage
- Displaying screen resolution, refresh rate, and aspect ratio
- Using
refreshDynamicDataon a Timer to update RAM and VRAM every 2 seconds - Displaying live FPS using
getFpsAppwithout Event Tick
Recommended Setup
Begin Play
└─► getAllDataHardware ← initialise all data once
Timer (every 2s)
└─► refreshDynamicData ← updates RAM used + VRAM used
Timer (every 1s)
└─► getFpsApp ← updates FPS display
Avoid calling
getAllDataHardwareevery frame — it performs a full hardware scan. For live values, userefreshDynamicDataon a timer.