Pro Inventory System
Example Project
A sample Unreal Engine project demonstrating Pro Inventory System features and usage.
Example Project
Two ready-to-open Unreal Engine projects are available to help you understand how the plugin works in practice. Open them, explore the Blueprints, and use them as a starting point for your own game.
Basic Inventory
A minimal project showing the core features of the plugin — picking up items, storing them in a bag, and managing quantities.
What's included:
AC Itemset up on collectable actorsAC ItemsBagset up on the player character- Basic pick-up interaction using
AddToBagandhasSpaceFor
Inventory + Shop
An extended version of the basic project that adds a fully functional shop system where players can browse items, check prices, and purchase them into their inventory.
What's included:
- Everything from the Basic Inventory example
AC Shopset up on a shop actor- Buy flow using
MoveFromShopToBagByNameandSetIsPurchased
These projects are built with Blueprints only — no C++ required. If you're new to the plugin, start with the Basic Inventory project before exploring the shop version.